First time to game jams can be daunting with questions like:
This depends on what you want to make.
We can break games in to the follow broad categories:
If you want to make a game focused on the writing, Twine lets you create html games where you progress by clicking highlighted words or links. This is suitable for a something with a lot of choices, such as an interactive conversation, or if you want to make a game where the player has no choices at all.
Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.
You can: Download and install (preferred) or make your game online
See more info via https://twinery.org/wiki/twine2:getting_started
This is a new game making tool for lofi pixelated games. This is good choice if you don't feel comfortable creating art but you still want to make a video game in which a character moves around and talks.
@adamledoux says "the goal is to make it easy to make games where you can walk around and talk to people and be somewhere."
Go to https://ledoux.itch.io/bitsy.
A good tutorial to get you started: clairemorleyart.com/a-bitsy-tutorial
If you don't want to use computers at all, you can make a board game with physical materials! Or even a pen & paper roleplaying game, where a group of players act out and improvise their choices in scenarios you create for them.
You could also create a game using your own drawings and handwriting. Flatgames are often made in Unity a game making tool that allows your game to publisher on the web but also on phones and other devices. There is a template so you can just import your own art and sounds and the game is playable immediately!
How to make a flatgame for absolute beginners!
This event is both a creative jam for all mediums and a game jam. We'll have people giving tutorials and information on how to make games on the day, who will be on hand to help out with any problems. Games are a collaborative medium, if you write/draw/compose then you can join a team with programmers there to make a game together. No coding knowledge necessary.
Nope, let us know when you check-in at registration on Sunday morning, and let us know what skills you have, and we can form a group in the morning before our announcements.
We'll have some tutorials on agency and presenting choice in games as well as some information from ithrivegames.org on creating empathy in games, and we're hoping to get some help from political game creators in the UK - watch this space!
We'll be collecting the different games on a itch.io page so they're easy to find, we're hoping to promote and spread the games so many people can experience them.
All games and content produced during Repeal Jam event remains the full property of their creators. Repeal Jam makes no claim to anything participants create. When you take part in Repeal Jam events you own everything you create.
All trademarks remain property of their respective owners.
Want to help update the pages or want to point out something needs to be modified, you can head over to https://github.com/repealjam/repealjam.github.io/.
You can log issues or do a Pull Request if you are familiar with using git and github.